SpigotMC monitoring with Netdata

What is SpigotMC?

SpigotMC is an open-source Minecraft server software. It is a modified version of the popular server software, Bukkit. It is designed to be lightweight and efficient, allowing servers to run with fewer resources. It also offers more stability and performance, allowing for smooth and lag-free gameplay.

Monitoring SpigotMC with Netdata

The prerequisites for monitoring SpigotMC with Netdata are to have SpigotMC and Netdata installed on your system.

Netdata auto discovers hundreds of services, and for those it doesn’t turning on manual discovery is a one line configuration. For more information on configuring Netdata for SpigotMC monitoring please read the collector documentation.

You should now see the SpigotMC section on the Overview tab in Netdata Cloud already populated with charts about all the metrics you care about.

Netdata has a public demo space (no login required) where you can explore different monitoring use-cases and get a feel for Netdata.

What SpigotMC metrics are important to monitor - and why?

Server-side Ticks-per-Second

Server-side ticks-per-second is a metric that measures the performance of the server by looking at the number of calculations that the server can complete per second. This metric is important to monitor, as it can give an indication as to how well the server is performing. If the ticks-per-second are too low, it can lead to lag and slowdowns in the game. Additionally, it can give an indication as to how much load the server is under and can be used to determine if additional resources are needed to ensure a smooth experience for the players.

Number of Currently Active Users

The number of currently active users is a metric that measures the number of players currently connected to the server. This metric is important to monitor, as it can give an indication as to how popular the server is and how many players are currently playing. Additionally, it can give an indication as to how many resources the server is utilizing and can be used to determine if additional resources are needed to ensure a smooth experience for the players.

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